Facebook wants to become a ‘metaverse company’ and is creating a team to work on it. Metaverse, according to Facebook founder Mark Zuckerberg, “is the ultimate expression of social technology”.
What is it exactly? It is a virtual world where people can socialise like you do in the real world. It could be something like Ready Player One, a 2011 science fiction novel and 2018 movie of the same name, where you just plug in and actually live in the virtual world in the digital avatar blurring the physical and digital world.
Fans of dystopian fiction and sci-fi already would know what the Facebook co-founder is talking about. At its fully accomplished version, metaverse would be an immersive virtual world where people would be able to spend time and hang out — much like right now but in a more realistic manner.
It will not only be restricted to gaming but go into the workplace and entertainment to create a ‘social experience’. Facebook is also working towards an infinite office that will allow users to create their virtual reality workspace.
Zuckerberg explained that people would be able to ‘teleport’ between different experiences. Facebook started working towards achieving this vision years ago but has only recently started using the terminology publicly, as mentioned in a report in Bloomberg.
Facebook’s finance chief Dave Wehner said that the company is spending billions on the metaverse experience.
Zuckerberg added that the ‘virtual environment’ will be accessible from all kinds of devices and headsets, whether or not they are built by Facebook. Even so, the problem that arises is that all companies exploring the metaverse experience must be on the same page.
Microsoft Corp has spoken about the ‘enterprise metaverse’, while companies like chipmaker Nvidia Corp and game makers Roblox Corp and Epic Games Inc have their own versions of the metaverse.
The social media giant has also invested heavily in augmented reality (AR) and virtual reality (VR). Reportedly 20 per cent of the company’s employees are working on AR and VR.
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